We Never Really Told People How to Use Mods: The Game's New Quest Fixes an Oversight
The space ninja adventure known as Warframe, a title where you might encounter bizarre cosmic entities and drive a motorcycle in the year 1999, has unveiled a significant update. The Vallis Undermind showcases the distinctive charm that has come to define Warframe in more recent times.
The new content, released on Wednesday, adds a new mushroom-themed warframe that performs a unique animation, along with a whole new explorable fungal area. However, it also revisits core concepts, with another quest geared at making sure this complex, vast long-running online game is understandable by new players.
A Quest Called "The Teacher"
Titled “The Teacher,” this is the highly anticipated mission that trains Warframe players on how to use one of the game's fundamental yet complex systems: the mod system.
In Warframe, modifications are enhancements that can be added to your character or your weapons to improve their stats. They range from the straightforward (boosting power or shortening reload times) to the incredibly intricate. Dedicated players often produce extensive guides about idealized builds that use synergistic enhancements to create devastating effects.
“Many players likely started their journey, seeing mods, not really understanding it,” explained a lead narrative designer. “I think it was really important, upon completing the mission, for players to think, ‘Wow, modding is interesting. I'd like to experiment further.’”
Teamwork in Action
“The Teacher” was developed in a collaboration between the original developers, who handled the story elements, and a supporting studio, who crafted the gameplay, which will appear early in the game.
In the quest, the player is tasked with obtaining a component for their ship, but they’re interrupted by a menacing, powerful warrior called Teshin, who removes the player's powers and melee weapons, and forces them to engage with the mod system to effectively show its potential.
Many of the external team were longtime players, but some were newcomers, according to a principal games designer. It was this outside perspective that was essential.
“Our initial step involved observing new players and have them experience the introduction and document extensively on all points of confusion,” the designer said. Early-game menu pop-ups presented the mod system. But the team observed these weren't effective for all.
“Some people didn't see basic instructions where it's flashing on the screen saying equip the modification,” he said.
Filling a Significant Gap
Warframe’s mods allow players to create stupidly powerful synergies that fill the display with damage values. But "The Teacher" isn’t really about that. There will be some long-time players who desire more advanced content, like creating powerful and specific builds. But it became clear that “The Teacher” is filling a real and significant gap for newcomers — and that doing so isn’t as simple as it looks.
“There’s lots of little tweaks and little subtle things in the background there to just sort of show you what it can do rather than explain it outright,” the designer said. For example, one of the goals of “The Teacher” is to show how mods can create elemental damage types; in this case, Magnetic damage that eats chunks out of enemy shields.
“Adjustments to the armament to be a burst-fire weapon, because it better demonstrates the effect frequency,” the designer said. “However, the goal isn't to explicitly tell players, 'oh yeah, actually on a base level mod, you only got a few percentage chance to trigger a special damage type.' How can you teach this mechanic effectively?”
Experienced players will naturally recognize these mechanics and grasp their function, but new players have to be taught to notice these details.
“This type of design work that we previously focused on just because our priorities lay elsewhere,” said a narrative lead. “But part of it not being our focus that players weren't properly taught the modding system.”
Significant Investment
“There’s so much that goes into just making a really simple mission that — honestly — you can complete quickly,” said the designer. “But it's months and months of work for many team members.”
The designer was visibly glowing with excitement over being able to work on a game that he loves — and to design content featuring a preferred figure.
“I love Teshin,” he said. “He embodies everything my younger self found awesome.”
Streamlining the Beginning
In the 12 years since its release, Warframe has been in a consistent battle with its own player onboarding process. There are many intricate mechanics that players can ignore initially — and won’t even have access to until much later. And others, like modding, that increase in depth depending on your level of engagement. An update earlier this year improved the introductory experience so that players could reach Warframe’s mind-bending plot developments with reduced repetitive play up front.
With “The Teacher,” it’s clear that the developers are reinforcing their dedication to make sure Warframe’s early game experience doesn’t stay locked in 2013. Beginners can find their way — regardless of overlooking tutorials.